THE HAUNTED level design / art
LEVEL DESIGN / Meshing / LIGHTING / Materials / Textures / VFX / Post-processing / Unreal Engine
What is The Haunted? The Haunted started as an Unreal Tournament 3 modification back in 2009 and has since won several awards including the grand prize in the “Make Something Unreal” competition held by Epic and Intel. After winning the “Make Something Unreal” competition the game was picked up by THQ and is scheduled for release on PC, Xbox Live and Playstation Network.
What is my role? Through the development of The Haunted I have been involved in multiple aspects of its development. I worked on several different levels where I created assets like models and textures, did material setups, level design, lighting, VFX and post-processing and gameplay and optimization testing. When you work on something like The Haunted you learn that having knowledge in multiple areas is worth a lot.
MILMO Level design / art
LEVEL DESIGN / Meshing / LIGHTING / Materials / Textures / SCRIPTING / Unity 3d
What is MilMo? MilMo is a Free 2 Play 3D MMO developed by Junebud and powered by Unity 3D. It runs directly in your web browser – streaming with no downloads.
What is my role? My role is to plan, conceptualize and create levels for MilMo. This includes every aspect from gameplay to asset creation to scripting and optimization. Being part of the MilMo team is a very rewarding experience.
MISC ART
Modelling / texturing / MISC