Scene without the modular pieces
Scene with modular pieces placed, scaled and rotated
Example of modular pieces fitted together randomly
Diversity using modular pieces part 1
Here is a sneak peak behind the scenes on The Haunted. At the moment I’m working on placing rock assets on a new level. For this level I started with creating assets that are scale and rotate friendly. I want to do this because the level consists of a majority of rock walls and formations. This way I can easily create interesting cave formations in no time.
I used a sculpt tool to get the right shape and feel of the meshes and then built low poly versions and baked normal maps. Try to keep the modules clean and optimized: in my case I will be using them a lot so I want them to be as cheap as possible. I use one material with 3 1024×1024 texture maps.
Make sure that the base modules are well made. Try to make each side interesting and unique. When they are – it is very easy to create cave system out of very few modules. In this particular case I used two unique rock modules to create the scene. Don’t be afraid to scale, stretch, squeeze and rotate your modules to make your formations more interesting.
The video shows you how I easily build a unique wall quickly using just two modular rock pieces. The light consists of two basic point lights: one blue and one orange. Nothing special at all.
Once the base walls are in place the next step is to explore how to break up and create more diversity in the formations using additional modular pieces and lighting. I will get into that more in part 2.
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