Diversity using modular pieces part 2

23 May 2010

So now that we have our basic cave it is time to break it up a bit and create some variety. Take some time and think about what kind of assets could benefit your theme. This is still a basic pass of the level so try to think simple. I built one wooden beam module that I could break up the rock formations with. I also created rail track modules which can be placed and connected into whole rail track systems.


For the lighting I started out with identifying the possible light sources for my level. The lava, the holes in the cave formations, electric lighting, torches and lamps. I copied part of my level into a new map to test and experiment with the lighting for quicker light builds.


When lighting your level think about the contrast between colors as well as brightness. I want the level to be dark and moody and I try to keep the contrast between light and dark clear. It also benefits the player if you try to incorporate gameplay into your lighting. Try to use the lights to guide the player through the level.


Try to active dead space with either light or using art assets. With dead space I mean parts of your level that is uninteresting to the eye, like a long length of rock, or parts that look very much alike. Try to separate these areas and make them unique.

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