Now available for pre-order!

Now available for pre-order!

The Haunted: Hell’s Reach is now available for pre-purchase on Steam. The official pricing is US 19.99$, EU 9.99€ and UK 8.99£. Pre-purchase the game here! The game is still planned for release on 25 of October so look forward to a lot of new screenshots and gameplay trailers in the coming month!

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Achievement Unlocked!

Achievement Unlocked!

It’s finally official: we found a publisher for The Haunted. This huge and complex modification project that has been going on for years is finally almost … done! The game will be published by THQ and will be released on PC this October. Later on the plan is to release the game on consoles as well. For more detailed information ...

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Warhammer

Warhammer

My second stab at creating some medieval weapons! Like the first one I’m trying to keep the wear balanced and sane so that the slider does not go all the way to maximum. The previous weapon, the flanged mace, was just one material this one is comprised of two types: wood and metal. It is a lot simpler than the ...

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Flanged mace update

Flanged mace update

Alright, here is an update on the weapon study project and another successful attempt at updating this blog more often. Yesterday was spent on two things: finding the right feel for the material and tweaking the various baked maps to enhance or clarify detail. What you see below is still quite basic just my base metal diffuse and specular with ...

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Weapon study

Weapon study

Hello there. I’m going to try and do a few studies on modelling and material feel. I’ll be doing a few medieval weapons starting with a steel flanged mace. The next one will most likely be a weapon where wood and metal interact. I’m also pondering if I should do various versions of the same weapon. For example one in ...

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Prototyping

Prototyping

As usual I’m quite slow on the updates. Between work and being a parent I try to do my best on the game front. Right now I’m actually trying to PLAY some games and not just develop them. Quite refreshing, you should try it too! In the previous post I mentioned that I was working on a little game project ...

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Bunch of new stuff

Bunch of new stuff

The last months I have been focusing on completing “Abandoned Mine” for The Haunted: Hells Reach. No, wait. I have actually been focusing on getting my computer back from Apple! It took them about 2 months to iron out the problem and actual send me back a functioning computer. I have lost a lot of time waiting but the level ...

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The Haunted: Hells Reach trailer

The Haunted: Hells Reach trailer

After a long time of stealth development we are finally ready to show some of what we have been working on. And the feedback been great! Cliff Bleszinski wrote about us on his twitter and our announcemant has been featured on many of the most popular gaming sites. People seem to like what they see. I hope we can deliver the game to the ...

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Behind the scenes #3

Behind the scenes #3

In this post I’d like to go through some tips and tricks to help spice up your environments. I used the same tricks to create Abandoned Mine for The Haunted. See my previous “Behind the scenes” posts for more information regarding the creation of Abandoned Mine.
Before you start working on a level I think it is a good idea to put up some guidelines ...

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Tutorial: Lookup Table

Tutorial: Lookup Table

Here is a quick tutorial on how to create and apply a LUT for your level using the Unreal Development Kit. Read more about Color Grading and Lookup Tables at UDN. You need the Neutral LUT as an uncompressed image file. I have made it available here.

#1 Start of by cleaning your current level from any post-process effects / ...

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