Posts Tagged " Workflow "

Behind the scenes #3

Behind the scenes #3

In this post I’d like to go through some tips and tricks to help spice up your environments. I used the same tricks to create Abandoned Mine for The Haunted. See my previous “Behind the scenes” posts for more information regarding the creation of Abandoned Mine.
Before you start working on a level I think it is a good idea to put up some guidelines ...

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Lighting Lost Temple

Lighting Lost Temple

In todays post I want to show some progress on the new version of the award winning level Lost Temple. For the retail version of  The Haunted we are relighting and updating all current levels. With the Unreal Development Kit Epic has introduced a new lighting solution called Lightmass and we of course want to take advantage of it. For ...

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Behind the scenes #2

Behind the scenes #2

So now that we have our basic cave it is time to break it up a bit and create some variety. Take some time and think about what kind of assets could benefit your theme. This is still a basic pass of the level so try to think simple. I built one wooden beam module that I could break up ...

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Behind the scenes #1

Behind the scenes #1

Scene without the modular pieces
Here is a sneak peak behind the scenes on The Haunted. At the moment I’m working on placing rock assets on a new level. For this level I  started with creating assets that are scale and rotate friendly. I want to do this because the level consists of a majority of rock walls ...

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